This is a group project, tailored made to a brief provided by the institution. 

The game is comprised of 3 playable scenes: 'scene 1', 'scene 2', and 'scene 3'. The brief asked of us to come up with two mechanics. Each mechanic is to be used to overcome two separate obstacles (the same mechanic can not be used to overcome both).

Our game: The player is given a throwable object (scythe). The scythe stores two functions (mechanics). Mechanic 1 (left-mouse click x2): after throwing the scythe, the player will dash to the scythe. Mechanic 2 (right-mouse click): the scythe acts as an attack mechanism, breaking gargoyles in the way of the player. 

In the case of a glitch/error, you can restart the scene with the corresponding number keys (1, 2, and 3). 

All assets are provided by a talented group of game arts students. 

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